zfart

What exactly makes comic art good?   That’s pretty much in the eyes of the beholder so to speak.  Art is very subjective, it all depends on what the reader likes.

Zorphbert and Fred uses a clean writing / font style, excellent perspectives and non-linear lines.  You know exactly what the frame is, who is in it and what the events are that are taking place.    The underlying principal of looking at comic art is whether or not you can understand the vision in which the artist is trying to portray in their scene to the audience.

Subjective or not there is always going to be some standards and considerations based on the genre of the comic itself.   With Zorphbert and Fred you know the comic is ‘cartoony’ in feel so you’re expecting the quality to have a solid base in that genre to work from.  In that case Dawn really does a great job in making the art work for the reader and story.

What exactly is it about the genre that compels us to read the comic?  In the example of No Need For Bushido;  The reader has no choice but to acknowledge the craftsmanship that Alex Kolesar and Joe Kovell put into their work.   The art itself draws you into the story by working exactly in the genre that it is.

nnfb Let’s change the thought for a second.   Art being subjective is a very loose term indeed, saying art is truly subjective means that there is not a ‘base’ in which to actually judge from.   There is, that which is the experience of reading all of the previous incarnations of art that came before it viewed by the reader.

kukuburi-artMost of our past experiences of viewing comic art came from watching cartoons on the television and reading the sunday newspaper funnies, then after that, print comics.

It’s pretty safe to say that what we like in comic art is derived by their environment more so then by whether the art is actually good or not by a trained professional who studied.

So where does that leave us when trying to judge good art?   This question is what we really need to be asking.   Do we understand the comic art by someone who has the experience in the field or by the majority?

Consensus is the key.   What the majority feels about the comic art.   A single individual in the comic art community can be jaded by inbred thoughts from predecessors to what could be considered good or not.   What do you think, as an individual believe to be the break-through art that is best overall in its genre?   Would it be the break-through non-defined in a specific genre visuals or the ones that the general populace will acknowledge and be familiar with?

When we base a judgment on the consensus then we can conjecture that it would be what the majority of viewers considers to be good our own personal viewpoints would then be withheld for the majority.  There-in lies the problem which comes back to haunt the entirety of using consensus to judge the quality of the comic art.  Art will still be in your eyes what you personally like, not the consensus.

xylia

So what kind of conclusion can we really come to when trying to decide if the art of a comic is good?

Through our individual experiences and backgrounds by our own perceptions and viewpoints to what we by ourselves view to be good.   Your own subjective view.

So where do we draw the exact line on what would be good or not?   These are the guidelines to which I recommend using that can be drawn from the consensus of thinking of what good art is.

bullfinch

Is the art clean enough to be able to understand what the shapes and objects in the scene are?

Does the art denote depth, perspective and lighting to work with the scene either with b&w with shading or color?

Do characters faces denote the emotions and feeling of the scene to match the dialogue?

Are objects and characters proportionate?

Is the art *too busy* with a multitude of extra art that really doesn’t need to be there to carry the scene?

Does the color or black & white blend well and fit together?

Does it look like the artist put an effort in their work, if it looks cut and paste or not.

- Philip M. Hofer (Frumph)